
Project Alpha
Friday, November 21, 2008
Ok, it's been boring these few weeks with repeated practicals.
So I thought of posting what I did last holiday.
It's called Project Alpha. Enjoy
:D
Jay
Bleeding Visuals Author
Practical 6


This week introduced hirachy modelling.
What I did in this practical was to add a terrain to it.
Just remember, don't touch the red dot!
You can download the
exe here.(Note: You need visual C++ IDE to run this application.)
Jay
Bleeding Visuals Author
Labels: practical
Practical 5
Friday, November 14, 2008


This week introduced how to get user's input.
Basically using the GLUT library to enable keypresses.
You can download the
exe here.(Note: You need visual C++ IDE to run this application.)
Jay
Bleeding Visuals Author
Labels: practical
Practical 4
Monday, November 10, 2008



This week introduced a new OpenGL function called the Depth test where polygons that are drawn later in the code are correctly display in their 3D spaces.
You can download the
exe here.(Note: You need visual C++ IDE to run this application.)
Jay
Bleeding Visuals Author
Labels: practical
Practical 3
Thursday, October 30, 2008

For this week, we started on doing some real OpenGL.
What I did was making 3D cubes and letting it spin, the cubes were also cel-shaded.
You can download the exe
here.(Note: You need visual C++ IDE to run this application.)
Jay
Bleeding Visuals Author
Labels: practical
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