<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-561825256418273246</id><updated>2012-02-16T20:07:52.053+08:00</updated><category term='stop motion stronger britney spears'/><category term='what-is-that-a-day'/><category term='lecture'/><category term='review'/><category term='practical'/><title type='text'>Bleeding Visuals</title><subtitle type='html'>Anything is possible, keep thinkin'</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bleedingvisuals.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-4605125183510812512</id><published>2008-11-21T02:27:00.004+08:00</published><updated>2008-11-21T03:02:48.206+08:00</updated><title type='text'>Project Alpha</title><content type='html'>&lt;div&gt;Ok, it's been boring these few weeks with repeated practicals.&lt;/div&gt;&lt;div&gt;So I thought of posting what I did last holiday.&lt;/div&gt;&lt;div&gt;It's called Project Alpha. Enjoy&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Download it &lt;a href="http://jayinmn.sitesled.com/MISC/contents/downloads/Project%20Alpha.zip"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;:D&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Jay&lt;br /&gt;Bleeding Visuals Author&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-4605125183510812512?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/4605125183510812512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/4605125183510812512'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/11/projec-alpha.html' title='Project Alpha'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-8939964390044112292</id><published>2008-11-21T02:22:00.002+08:00</published><updated>2008-11-21T02:27:06.615+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='practical'/><title type='text'>Practical 6</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_01j14Jd3G7k/SSWr8eHXZgI/AAAAAAAAAgY/tw2_txiu1pY/s1600-h/Untitled2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_01j14Jd3G7k/SSWr8eHXZgI/AAAAAAAAAgY/tw2_txiu1pY/s400/Untitled2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5270807994271491586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_01j14Jd3G7k/SSWr73H7w9I/AAAAAAAAAgQ/xETwSnqGqIg/s1600-h/Untitled.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_01j14Jd3G7k/SSWr73H7w9I/AAAAAAAAAgQ/xETwSnqGqIg/s400/Untitled.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5270807983804892114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;This week introduced hirachy modelling.&lt;div&gt;What I did in this practical was to add a terrain to it.&lt;/div&gt;&lt;div&gt;Just remember, don't touch the red dot!&lt;br /&gt;You can download the &lt;a href="http://jayinmn.sitesled.com/MISC/contents/downloads/Practical%206%20-%20Character%20Terrain.zip"&gt;exe&lt;/a&gt; here.(Note: You need visual C++ IDE to run this application.)&lt;br /&gt;&lt;br /&gt;Jay&lt;br /&gt;Bleeding Visuals Author&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-8939964390044112292?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/8939964390044112292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/8939964390044112292'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/11/practical-6.html' title='Practical 6'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_01j14Jd3G7k/SSWr8eHXZgI/AAAAAAAAAgY/tw2_txiu1pY/s72-c/Untitled2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-5099328850042468409</id><published>2008-11-14T00:56:00.000+08:00</published><updated>2008-11-14T00:56:01.058+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='practical'/><title type='text'>Practical 5</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_01j14Jd3G7k/SRcWiReJA7I/AAAAAAAAAgI/-GOjF-H93LM/s1600-h/solar.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 237px;" src="http://4.bp.blogspot.com/_01j14Jd3G7k/SRcWiReJA7I/AAAAAAAAAgI/-GOjF-H93LM/s400/solar.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5266703067294270386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_01j14Jd3G7k/SRcWhyNduTI/AAAAAAAAAgA/NVqoel3-6eI/s1600-h/solar2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 237px;" src="http://2.bp.blogspot.com/_01j14Jd3G7k/SRcWhyNduTI/AAAAAAAAAgA/NVqoel3-6eI/s400/solar2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5266703058902825266" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This week introduced how to get user's input.&lt;/div&gt;&lt;div&gt;Basically using the GLUT library to enable keypresses.&lt;/div&gt;&lt;div&gt;You can download the &lt;a href="http://jayinmn.sitesled.com/MISC/contents/downloads/Practical%205%20-%20Solar%20System.zip"&gt;exe&lt;/a&gt; here.(Note: You need visual C++ IDE to run this application.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Jay&lt;br /&gt;Bleeding Visuals Author&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-5099328850042468409?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/5099328850042468409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/5099328850042468409'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/11/practical-5.html' title='Practical 5'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_01j14Jd3G7k/SRcWiReJA7I/AAAAAAAAAgI/-GOjF-H93LM/s72-c/solar.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-7188846560864383620</id><published>2008-11-10T00:52:00.004+08:00</published><updated>2008-11-10T00:56:51.788+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='practical'/><title type='text'>Practical 4</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_01j14Jd3G7k/SRcVkjLt-4I/AAAAAAAAAf4/PQpOKRPdJ9U/s1600-h/pract3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_01j14Jd3G7k/SRcVkjLt-4I/AAAAAAAAAf4/PQpOKRPdJ9U/s400/pract3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5266702006896950146" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_01j14Jd3G7k/SRcVkUD8_lI/AAAAAAAAAfw/UdCfAFztvUU/s1600-h/pract1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_01j14Jd3G7k/SRcVkUD8_lI/AAAAAAAAAfw/UdCfAFztvUU/s400/pract1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5266702002837847634" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_01j14Jd3G7k/SRcVj9RDyUI/AAAAAAAAAfo/DJXt_w-KmOY/s1600-h/pract2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_01j14Jd3G7k/SRcVj9RDyUI/AAAAAAAAAfo/DJXt_w-KmOY/s400/pract2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5266701996718803266" /&gt;&lt;/a&gt;&lt;div&gt;This week introduced a new OpenGL function called the Depth test where polygons that are drawn later in the code are correctly display in their 3D spaces.&lt;/div&gt;&lt;div&gt;You can download the &lt;a href="http://jayinmn.sitesled.com/MISC/contents/downloads/Practical%204%20-%20Rotation%20Vibe.zip"&gt;exe&lt;/a&gt; here.(Note: You need visual C++ IDE to run this application.)&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jay&lt;br /&gt;&lt;/div&gt;Bleeding Visuals Author&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-7188846560864383620?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7188846560864383620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7188846560864383620'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/11/practical-4.html' title='Practical 4'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_01j14Jd3G7k/SRcVkjLt-4I/AAAAAAAAAf4/PQpOKRPdJ9U/s72-c/pract3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-8655437155971504604</id><published>2008-10-30T00:10:00.000+08:00</published><updated>2008-11-10T00:52:14.094+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='practical'/><title type='text'>Practical 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_01j14Jd3G7k/SRcTv1aMzEI/AAAAAAAAAfg/u1vDaixnSIs/s1600-h/prac0.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_01j14Jd3G7k/SRcTv1aMzEI/AAAAAAAAAfg/u1vDaixnSIs/s400/prac0.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5266700001744833602" /&gt;&lt;/a&gt;&lt;div&gt;For this week, we started on doing some real OpenGL.&lt;/div&gt;&lt;div&gt;What I did was making 3D cubes and letting it spin, the cubes were also cel-shaded.&lt;/div&gt;&lt;div&gt;You can download the exe &lt;a href="http://jayinmn.sitesled.com/MISC/contents/downloads/Practical%203%20-%20Cubes.zip"&gt;here&lt;/a&gt;.(Note: You need visual C++ IDE to run this application.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Jay&lt;br /&gt;Bleeding Visuals Author&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-8655437155971504604?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/8655437155971504604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/8655437155971504604'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/practical-3.html' title='Practical 3'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_01j14Jd3G7k/SRcTv1aMzEI/AAAAAAAAAfg/u1vDaixnSIs/s72-c/prac0.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-740935370869724869</id><published>2008-10-26T16:12:00.005+08:00</published><updated>2008-10-26T18:30:14.770+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='what-is-that-a-day'/><title type='text'>"freeGLUT and GLUT" in what-is-that-a-day</title><content type='html'>what-is-that-a-day in&lt;br /&gt;  "freeGLUT and GLUT"&lt;br /&gt;&lt;br /&gt;What is GLUT?&lt;br /&gt;&lt;blockquote&gt;The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres, and the Utah teapot. GLUT even has some limited support for creating pop-up menus.&lt;br /&gt;&lt;br /&gt;freeglut is an open source alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. freeglut is intended to be a full replacement for GLUT, and has only a few differences.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;What are they and their differences?&lt;br /&gt;&lt;blockquote&gt;freeglut is now very stable and has fewer bugs than the original GLUT. However, there are places where the original GLUT specification did not make clear what order things like callbacks occur and it is possible for application programs that work under GLUT to fail under freeglut because they assume something that GLUT never guaranteed to be true.&lt;br /&gt;New revisions appear periodically - however since it is now quite stable and no new features are planned, these updates are required less and less often. This would change if there was ever a new release of GLUT.&lt;/blockquote&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_01j14Jd3G7k/SQRE5Xru2xI/AAAAAAAAAfQ/LWtNskxuoCo/s1600-h/Untitled-2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 290px;" src="http://2.bp.blogspot.com/_01j14Jd3G7k/SQRE5Xru2xI/AAAAAAAAAfQ/LWtNskxuoCo/s400/Untitled-2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5261406017076255506" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;With GLUT, you can create wonders and the game of your dreams.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For more information about GLUT, visit:&lt;br /&gt;http://en.wikipedia.org/wiki/Freeglut&lt;br /&gt;Now you know what is freeGLUT and GLUT.&lt;br /&gt;&lt;br /&gt;Jay&lt;br /&gt;Bleeding Visuals Author&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-740935370869724869?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/740935370869724869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/740935370869724869'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/freeglut-and-glut-in-what-is-that-day.html' title='&quot;freeGLUT and GLUT&quot; in what-is-that-a-day'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_01j14Jd3G7k/SQRE5Xru2xI/AAAAAAAAAfQ/LWtNskxuoCo/s72-c/Untitled-2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-7578109797565057909</id><published>2008-10-24T16:59:00.007+08:00</published><updated>2008-10-26T18:28:01.158+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='practical'/><title type='text'>Practical 2</title><content type='html'>Question 1 – Define a Callback function?&lt;blockquote&gt;A callback function is a function that handle events. Callback functions determine exactly what function to call next when an event occurs.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Question 2 - When exactly is myDisplay()called? How do you get to your findings?&lt;blockquote&gt;myDisplay() is called after glutDisplayFunc(myDisplay) is called as after this line is executed, my screen start to process it's drawing and updating of the graphics on the screen.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Question 3 – List the process to access the VRAM.&lt;blockquote&gt;Define a struct to represent pixels on the screen.&lt;br /&gt;Define pointer to memory location that will enable pixel plotting.&lt;br /&gt;Based on the screen resolution, a 800x600 memory array is created.&lt;br /&gt;Memory that was created earlier is then transfered into OpenGL’s double buffer.&lt;br /&gt;Buffer will then be cleared to enable a clean surface to work on.&lt;br /&gt;OpenGL’s double buffer will then copy the image onto the VRAM to be displayed on the screen.&lt;br /&gt;Deleting the dynamic array created to prevent memory leak.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Question 4 - What color format are we using here i.e. 8 bits, 16 bits, 24 bits or 32 bits?&lt;blockquote&gt;24bits. Red, Green and Blue.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Question 5 - How much memory have we allocated?&lt;br /&gt;&lt;blockquote&gt;800*600*3=1.44MB&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Question 7 – Describe what has glDrawPixel() done.&lt;br /&gt;&lt;blockquote&gt;glDrawPixels() basically transfers what the buffer had stored into the display to enable the player to see the images. Plot-pixel basically just changes the data of the buffer.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;As for what I've done.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_01j14Jd3G7k/SQIEKPiT1cI/AAAAAAAAAfI/sFmpobI1mmE/s1600-h/cg.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 312px;" src="http://4.bp.blogspot.com/_01j14Jd3G7k/SQIEKPiT1cI/AAAAAAAAAfI/sFmpobI1mmE/s400/cg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5260771888737801666" /&gt;&lt;/a&gt;&lt;br /&gt;I got a code to draw a circle, basically I have used point distance from the origin to determine where to plot the pixels.&lt;br /&gt;&lt;br /&gt;Jay&lt;br /&gt;Bleeding Visuals Author&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-7578109797565057909?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7578109797565057909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7578109797565057909'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/comg-questions.html' title='Practical 2'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_01j14Jd3G7k/SQIEKPiT1cI/AAAAAAAAAfI/sFmpobI1mmE/s72-c/cg.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-7280655809890240291</id><published>2008-10-22T00:05:00.004+08:00</published><updated>2008-10-22T00:44:35.593+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lecture'/><title type='text'>Lecture answer.</title><content type='html'>&lt;div&gt;During the computer graphics lecture today, the lecturer posted two questions.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;Question 1&lt;/div&gt;&lt;div&gt;I want my game to run at 800 x 600 on 32 bits. How much VRAM do I need?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Answer 1&lt;/div&gt;&lt;div&gt;800 x 600 x 4 byte = 1920 000 bytes around 1.83 megabytes&lt;/div&gt;&lt;div&gt;(Note: 1 megabytes=1024*1 megabytes=1024 kilobytes, 1 kilobytes=1024*1 kilobytes=1024 bytes)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Question 2&lt;/div&gt;&lt;div&gt;My artist are told they have a maximum of 32MB to use for textures. How many textures can they use if they are limited to 256 x 256, with a 24 bits palette of 8 bits colour depth?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Answer 2&lt;/div&gt;&lt;div&gt;Total memory allocated = 32 megabytes x 1024 x 1024 = 33554432 bytes&lt;/div&gt;&lt;div&gt;Memory taken per texture = 256 x 256 x 1 byte + (256 x 3) = 66304 bytes&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Possible images allowed&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;= 33556632/66304&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;      &lt;/span&gt;= 506.0694981&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;    &lt;/span&gt;roughly&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;= 506 images.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ok, I know alot of you got the answer 512 images, but take note that each images had a palette. In this case, the palette is a 24 bits palette which account to an additional of 768 bytes of memory assign to each texture. That explains the answer.&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I hope this clears up the ponder of the question. For more information, take a look at this article: &lt;a href="http://en.wikipedia.org/wiki/Palette_(computing)#Related_terms_and_technologies"&gt;http://en.wikipedia.org/wiki/Palette_(computing)#Related_terms_and_technologies&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Jay&lt;br /&gt;Bleeding Visuals Author&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-7280655809890240291?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7280655809890240291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7280655809890240291'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/lecture-answer.html' title='Lecture answer.'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-3020224655823178613</id><published>2008-10-20T02:28:00.001+08:00</published><updated>2008-10-20T02:33:04.253+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stop motion stronger britney spears'/><title type='text'>Sharing</title><content type='html'>Hours of surfing through video sharing site YouTube, I came across this interesting clip. Apparently someone made a stop motion of popstar Britney Spears's Stronger music video.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Don't think this is computer graphics related, well just enjoy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Jwq4XKMwXPs&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/Jwq4XKMwXPs&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jay&lt;/div&gt;&lt;div&gt;Bleeding Visuals Author&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-3020224655823178613?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/3020224655823178613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/3020224655823178613'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/sharing.html' title='Sharing'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-3597190448916581068</id><published>2008-10-17T14:05:00.001+08:00</published><updated>2008-10-26T18:28:27.864+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Game Review "Legend of Zelda : The Wind Waker"</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_01j14Jd3G7k/SPbnC1NyfwI/AAAAAAAAAaA/GB7LGgiKE1A/s1600-h/loz.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5257643650832301826" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_01j14Jd3G7k/SPbnC1NyfwI/AAAAAAAAAaA/GB7LGgiKE1A/s400/loz.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="style1"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="color: rgb(153, 153, 153);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;  From the breath-taking visuals to the vivid coloured filled environment. Legend of Zelda : The Wind Waker is a game you certainly cannot afford to miss.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Review&lt;br /&gt;&lt;/span&gt;&lt;table width="449" border="0"&gt;&lt;tbody&gt;    &lt;tr&gt;      &lt;td width="122"&gt;&lt;span class="style7"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Title:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;      &lt;td width="317"&gt;&lt;span class="style6"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Legend of Zelda : The Wind Waker&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td&gt;&lt;span class="style7"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Platform:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;      &lt;td&gt;&lt;span class="style6"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Nintendo Gamecube&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td&gt;&lt;span class="style7"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Released:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;      &lt;td&gt;&lt;span class="style6"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Mar 24, 2003 &lt;/span&gt;&lt;/span&gt;&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td&gt;&lt;span class="style7"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Genre:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;      &lt;td&gt;&lt;span class="style6"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Fantasy Action Adventure&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;    &lt;/tr&gt;    &lt;tr&gt;      &lt;td&gt;&lt;span class="style7"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Developer:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;      &lt;td&gt;&lt;span class="style6"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Nintendo&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table width="535" border="0"&gt;&lt;tbody&gt;    &lt;tr&gt;      &lt;td width="315"&gt;&lt;p&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-indent:36.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;The Legend of Zelda: Wind Waker is a major breakthrough from its predecessors in terms of its graphics. The game implemented cel-shading drawing technique to give this entry of the series a graphical boost.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="  ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="style8" style="text-indent:36.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;You play again as a young boy living in peace on an island with your grandma and sister. After your younger sister Aryll is held captive, you’ll meet a group of pirates and the adventure begins. The captain of the crew is Tetra, the alter form of Princess Zelda in this series. After a series of event, Tetra is the one that is held captive. And the real game starts from here.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="  ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="style8" style="text-indent:36.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;In terms of its game play, Legend of Zelda is a fun and engaging. The story forces the player to explore the world and discover its hidden secrets. You pretty much travels around in your boat called the Red Sea Lion on the great sea during the course of this game.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="  ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="style8" style="text-indent:36.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;In terms of graphics, it's stunning. From the very first time glance at your television screen, you will feel it is different from the other games. The game was made cel-shaded, a technique where hard shadows and deep contrast that make the game feel cartoony. Each character in the game is unique and colourful. The models in the game are detailed and crisp with a stunning environment, you pretty much got yourself into a children's colouring book.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="  ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="style8" style="text-indent:36.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;With good visuals, accompanying music need to be up to standard to pair with it. Fortunately the scores have done it well. The sounds are engaging and exciting. Sounds in the game ranged widely from the deep and quiet caves to the loud and buzzing town. The sound designer really puts a lot of effect in matching actions and the ambient well with the game play.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="  ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="style8" style="text-indent:36.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;Well, the nature of the game is still an RPG, it might not score as well in replay but hardcore fans will sure to enjoy the game no matter how many run given that the varied environment make sure the player have plenty of places to explore besides the places that main quest will lead to. Still to a casual player, the game might be just a one shot play that will leave the disk at a corner to collect dusk.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="  ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="text-indent:36.0pt"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" ;"&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;Overall, this game is a must have. Its stunning visuals already differentiate itself from the other Zelda games. Despite the cartoony visuals aiming at a younger audience, playing the game at least once will guarantee a visual treat for all ages.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/td&gt;      &lt;td width="210"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://3.bp.blogspot.com/_01j14Jd3G7k/SPbeHXRBEbI/AAAAAAAAAZQ/n87zkvAHWGM/s1600-h/zelda_screen007.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_01j14Jd3G7k/SPbeH5_Ru5I/AAAAAAAAAZY/O0-GDUjeVzs/s200/zeldaww_0324_screen001.jpg" id="BLOGGER_PHOTO_ID_3" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_01j14Jd3G7k/SPbeHXRBEbI/AAAAAAAAAZQ/n87zkvAHWGM/s200/zelda_screen007.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_01j14Jd3G7k/SPbeIB21EtI/AAAAAAAAAZg/gYhDdDUXiRw/s1600-h/zeldaww_0324_screen011.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_2" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_01j14Jd3G7k/SPbeIB21EtI/AAAAAAAAAZg/gYhDdDUXiRw/s200/zeldaww_0324_screen011.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;    &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-3597190448916581068?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/3597190448916581068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/3597190448916581068'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/game-review-legend-of-zelda-wind-waker.html' title='Game Review &quot;Legend of Zelda : The Wind Waker&quot;'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_01j14Jd3G7k/SPbnC1NyfwI/AAAAAAAAAaA/GB7LGgiKE1A/s72-c/loz.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-4672119298838172592</id><published>2008-10-17T03:19:00.001+08:00</published><updated>2008-10-26T18:27:26.123+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='what-is-that-a-day'/><title type='text'>"Computer Graphics" in what-is-that-a-day</title><content type='html'>&lt;p&gt;&lt;span style="font-size:85%;"&gt;what-is-that-a-day in     &lt;br /&gt;    "Computer Graphics"&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;  &lt;br /&gt;&lt;span style="font-size:85%;"&gt;What are computer graphics(CG)? CG are actually visual representation of manipulating pictorial data to the user. CG can be found nearly anywhere in the world today. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;CG filled in the void where the world wouldn't be able to offer visually. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/Jayinmn.Album/SPa9zY7wQgI/AAAAAAAAAXI/W92iyCf3UD0/s1600-h/vista_qa_header2.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="vista_qa_header" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="196" alt="vista_qa_header" src="http://lh5.ggpht.com/Jayinmn.Album/SPa90c2FeCI/AAAAAAAAAXM/PqyNDtmYQm0/vista_qa_header_thumb.jpg?imgmax=800" width="244" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;Windows Vista from Microsoft&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Today computers and computer-generated images touch many aspects of our daily life. CG can construct visual representation of statistics to a form such that it is easier to understand.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;A wide array of tools were also created to manipulate computer imagery.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/Jayinmn.Album/SPa91fwig4I/AAAAAAAAAXQ/oBhQaI9-d7M/s1600-h/History4.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="History" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="161" alt="History" src="http://lh5.ggpht.com/Jayinmn.Album/SPa92T7RHBI/AAAAAAAAAXU/Xz4FFeyfwe4/History_thumb2.jpg?imgmax=800" width="85" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;a href="http://lh3.ggpht.com/Jayinmn.Album/SPa93zJVmOI/AAAAAAAAAXY/QOJjlTU4TBI/s1600-h/750pxHl2_lostcoast_menu4.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="750px-Hl2_lostcoast_menu" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="162" alt="750px-Hl2_lostcoast_menu" src="http://lh6.ggpht.com/Jayinmn.Album/SPa94sPVBuI/AAAAAAAAAXc/USWQz4QC8dY/750pxHl2_lostcoast_menu_thumb2.jpg?imgmax=800" width="202" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/Jayinmn.Album/SPa95p6MBeI/AAAAAAAAAXg/LQX6D3L86uQ/s1600-h/AutoCAD_2009_splash8.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="AutoCAD_2009_splash" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="154" alt="AutoCAD_2009_splash" src="http://lh3.ggpht.com/Jayinmn.Album/SPa96m--2nI/AAAAAAAAAXk/dcnECEIdWtQ/AutoCAD_2009_splash_thumb4.jpg?imgmax=800" width="178" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;(Left) Gizmodo.com (Middle) Half Life 2: Lost Coast from Valve (Right) AutoCAD from Autodesk&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Computer graphics not only change the way the world looks. It changed the way artist express their creativity. It bought a whole new level of expression and possibilities. Art no longer limit itself to just brush and paint, mathematical formula works terrific too. like vector arts.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/Jayinmn.Album/SPa98OLSEYI/AAAAAAAAAXo/fWv-svBWoSs/s1600-h/estudio_portugal_4_by_Benbe5.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="estudio_portugal_4_by_Benbe" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="132" alt="estudio_portugal_4_by_Benbe" src="http://lh3.ggpht.com/Jayinmn.Album/SPa99Uv3fwI/AAAAAAAAAXs/tL8bSzbCiiY/estudio_portugal_4_by_Benbe_thumb3.jpg?imgmax=800" width="100" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/Jayinmn.Album/SPa9-uvRFOI/AAAAAAAAAYM/eDB24OdFh5g/s1600-h/art122iankeltie4557.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="art122iankeltie455" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="132" alt="art122iankeltie455" src="http://lh4.ggpht.com/Jayinmn.Album/SPa9_sOX1RI/AAAAAAAAAYQ/_V3x6MYGtao/art122iankeltie455_thumb3.jpg?imgmax=800" width="175" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/Jayinmn.Album/SPa-BBfsmyI/AAAAAAAAAYU/MeAhxct-xLA/s1600-h/art120catalina4559.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="art120catalina455" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="133" alt="art120catalina455" src="http://lh3.ggpht.com/Jayinmn.Album/SPa-CHLAlVI/AAAAAAAAAYY/bQG1kJLjMcA/art120catalina455_thumb3.jpg?imgmax=800" width="176" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;(Left) estudio portugal by Benbe (Middle and Right) ComputerArts&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Since, computer graphics are so good, why not bring it to films too?&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/Jayinmn.Album/SPa-D1SHlwI/AAAAAAAAAYc/R-NLdv52MR0/s1600-h/pixar_walle2.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;img title="pixar_walle" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="160" alt="pixar_walle" src="http://lh5.ggpht.com/Jayinmn.Album/SPa-E42_k0I/AAAAAAAAAYg/15mUZGohf5Y/pixar_walle_thumb.jpg?imgmax=800" width="244" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;WALL-e from Pixar&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;a href="http://lh6.ggpht.com/Jayinmn.Album/SPa-GiEtO_I/AAAAAAAAAYw/qZpFFacP2II/s1600-h/2323134165_a61e1a18623.jpg"&gt;&lt;span style="font-size:85%;color:#000000;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://lh6.ggpht.com/Jayinmn.Album/SPa-GiEtO_I/AAAAAAAAAY0/u5RZZmOgtRI/s1600-h/2323134165_a61e1a18621.jpg"&gt;&lt;img title="2323134165_a61e1a1862" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="203" alt="2323134165_a61e1a1862" src="http://lh3.ggpht.com/Jayinmn.Album/SPa-LtlGYzI/AAAAAAAAAYs/KzjH9jUGQm0/2323134165_a61e1a1862_thumb.jpg?imgmax=800" width="203" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:78%;"&gt;Britney Spears: A life mosaic by tsevis&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;For more information about CG, visit:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Computer_graphics"&gt;http://en.wikipedia.org/wiki/Computer_graphics&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Now you know what is computer graphics.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Have fun,&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Jay&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Bleeding Visuals Author&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-4672119298838172592?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/4672119298838172592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/4672119298838172592'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/graphics-in-what-is-that-day.html' title='&amp;quot;Computer Graphics&amp;quot; in what-is-that-a-day'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/Jayinmn.Album/SPa90c2FeCI/AAAAAAAAAXM/PqyNDtmYQm0/s72-c/vista_qa_header_thumb.jpg?imgmax=800' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-561825256418273246.post-7107767720598958645</id><published>2008-10-16T12:17:00.001+08:00</published><updated>2008-10-16T12:18:48.535+08:00</updated><title type='text'>Launch of Bleeding Visuals</title><content type='html'>&lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Today marks the launch of Bleeding Visuals blog for the CG module I am currently studying in.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Firstly, I thank you for just visiting here.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;This blog was created to provide myself an avenue to express my interest in visual elements. Hopefully I won’t mess it up.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;As you can see there are not much yet. I’ll post some work and possibly some ‘substance’ soon.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;So stay tuned.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Have fun,&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Jay C.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;Bleeding Visuals Author&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/561825256418273246-7107767720598958645?l=bleedingvisuals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7107767720598958645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/561825256418273246/posts/default/7107767720598958645'/><link rel='alternate' type='text/html' href='http://bleedingvisuals.blogspot.com/2008/10/launch-of-bleeding-visuals_15.html' title='Launch of Bleeding Visuals'/><author><name>Jay</name><uri>http://www.blogger.com/profile/04801861271898488617</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
